The place of play toys and digital cultures - Lauwaert, Maaike 1978- (Amsterdam University Press, 2009)
Includes bibliographical references (pages 139-151) and index
Introduction - Changing Practices, Shifting Sites -- - Core and Periphery of Play -- - Part I - New Children, Different Toys -- - The Child as Consumer -- - Domesticating Play -- - The Child in the City -- - Toys as Containers, Mediators and Promoters -- - Part II - From Solitary to Networked Geographies of Play - LEGO Toys: from Wooden Blocks to Plastic Bricks -- - Brand Extension & Product Differentiation -- - Bringing the Fans into the Company -- - Many-to-Many Geographies of Play -- - Part III - Commercial Geographies of Play - Toy Towns and Simulated Cities -- - A 21st-century Dollhouse: The Sims -- - Unwanted Play Practices in The Sims Online -- - Commodified Geographies of Play -- - Part IV - Serious Geographies of Play - Participation Tools -- - Participation Processes -- - Purposeful Play -- - Serious Geographies of Play -- - Conclusion - Changing Geographies of Play -- - Making Do
pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play
A fascinating, eclectic analysis of the changing geographies of play in contemporary society
Keywords: Migrant remittances; GAMES / Video & Electronic; Computing and information technology; Graphical and digital media applications; Society and social sciences; Society and culture: general; Media studies; The arts; Film, TV and radio; Humanities; History; Mathematics and science; Science: general issues; SCIENCE / General; Computer games / Social aspects; Games and technology; Geschichte; Gesellschaft; Computer games -- Social aspects; Computer games -- Social aspects -- Case studies; Fallstudiensammlung